![spec ops the line helicopter freebird spec ops the line helicopter freebird](http://i.ytimg.com/vi/enHmkFiMNbs/hqdefault.jpg)
Originally posted by JKflipflop:Here's the part I don't get. What do you think of this theory? Agree? Disagree? Please tell me. What happens to Walker after the white fade is unsure, maybe he goes back to replay the events and live through his hell again (in which case, every playthrough of the game counts as a continuation of the story, which would be a nice touch) but Walker only really has his peace after crossing The Line when he accepts what he has done. Walker crossed it, and now he can either die or keep living in his hell. Konrad's speach about "the line" adresses this directly. Considering he is already dead, he can't go home. The endings where he dies or accepts what he is (or both) have a black transition. In the ending where the player goes home, there's a white transition. Strangely, he clearly wants the player to shoot him and "deny" the truth of what he is. Konrad torments the player and clearly wants him to pay for his sins. You could put this down to a glitch or design overview, but I think that there's more to it than just that.Īfter the crash, Walker witnesses his squad die and does nothing but cause more pain and destruction. If you shoot the soldier instead of smashing his skull in, for instance, the radioman still acts like you bashed hs skull in. It'd also explain why there is no real choice to certain events, as Walker is just reliving a path so can't change the things he did. What if the entire game is just Walker reliving his journey? It'd explain all the creepy ♥♥♥♥ in the enviroment (the pictures with eyes blacked out, a poster with Konrad's face in the first chapter, Konrad replacing the woman on the flag thing, the changing graffiti further up the path depending on if you shoot Briggs or let him burn etc.) and why Walker says "we did this already!" the second time through the helicopter chase. The developers have also brought up the possibility of Walker dying in the crash. If you look at the transition when you first gain control of Walker after the flashback, there is a fade to white. A fade to white happens when Walker holucinates or is lying to himself. Whenever there's a fade to black, it's a normal transition. The developers have said they used a fade-to-black, fade-to-white mechanic. You then flash back to the start of the operation and play everything up to and exceeding that point. Okay, so the game starts with a helicopter sequence that ends with the crash. I think that there is way more to the ending than the game lets on.